EdTech Tools and Privacy

Generative AI Tools & Privacy

Generative AI applications generate new content, such as text, images, videos, music, and other forms of media, based on user inputs. These systems learn from vast datasets containing millions of examples to recognize patterns and structures, without needing explicit programming for each task. This learning enables them to produce new content that mirrors the style and characteristics of the data they trained on.

AI-powered chatbots like ChatGPT can replicate human conversation. Specifically, ChatGPT is a sophisticated language model that understands and generates language by identifying patterns of word usage. It predicts the next words in a sequence, which proves useful for tasks ranging from writing emails and blogs to creating essays and programming code. Its adaptability to different writing and coding styles makes it a powerful and versatile tool. Major tech companies, such as Microsoft, are integrating ChatGPT into applications like MS Teams, Word, and PowerPoint, indicating a trend that other companies are likely to follow.

Despite their utility, these generative AI tools come with privacy risks for students. As these tools learn from the data they process, any personal information included in student assignments could be retained and used indefinitely. This poses several privacy issues: students may lose control over their personal data, face exposure to data breaches, and have their information used in ways they did not anticipate, especially when data is transferred across countries with varying privacy protections. To maintain privacy, it is crucial to handle student data transparently and with clear consent.

Detection tools like Turnitin now include features to identify content generated by AI, but these tools also collect and potentially store personal data for extended periods. While Turnitin has undergone privacy and risk evaluations, other emerging tools have not been similarly vetted, leaving their privacy implications unclear.

The ethical landscape of generative AI is complex, encompassing data bias concerns that can result in discriminatory outputs, and intellectual property issues, as these models often train on content without the original creators’ consent. Labour practices also present concerns: for example, OpenAI has faced criticism for the conditions of the workers it employs to filter out harmful content from its training data. Furthermore, the significant environmental impact of running large AI models, due to the energy required for training and data storage, raises sustainability questions. Users must stay well-informed and critical of AI platform outputs to ensure responsible and ethical use.


This article is part of a collaborative Data Privacy series by Langara’s Privacy Office and EdTech. If you have data privacy questions or would like to suggest a topic for the series, contact Joanne Rajotte (jrajotte@langara.ca), Manager of Records Management and Privacy, or Briana Fraser, Learning Technologist & Department Chair of EdTech

A.I. Detection: A Better Approach 

Over the past few months, EdTech has shared concerns about A.I. classifiers, such as Turnitin’s A.I. detection tool, AI Text Classifier, GPTZero, and ZeroGPT. Both in-house testing and statements from Turnitin and OpenAI confirm that A.I. text classifiers unreliably differentiate between A.I. and human generated writing. Given that the tools are unreliable and easy to manipulate, EdTech discourages their use. Instead, we suggest using Turnitin’s Similarity Report to help identify A.I.-hallucinated and fabricated references.  

What is Turnitin’s Similarity Report 

The Turnitin Similarity Report quantifies how similar a submitted work is to other pieces of writing, including works on the Internet and those stored in Turnitin’s extensive database, highlighting sections that match existing sources. The similarity score represents the percentage of writing that is similar to other works. 

AI Generated References 

A.I. researchers call the tendency of A.I. to make stuff up a “hallucination.” A.I.-generated responses can appear convincing, but include irrelevant, nonsensical, or factually incorrect answers.  

ChatGPT and other natural language processing programs do a poor job of referencing sources, and often fabricating plausible references. Because the references seem real, students often mistake them as legitimate. 

Common reference or citation errors include: 

  • Failure to include a Digital Object Identifier (DOI) or incorrect DOI 
  • Misidentification of source information, such as journal or book title 
  • Incorrect publication dates 
  • Incorrect author information 

Using Turnitin to Identify Hallucinated References 

To use Turnitin to identify hallucinated or fabricated references, do not exclude quotes and bibliographic material from the Similarity Report. Quotes and bibliographic information will be flagged as matching or highly similar to source-based evidence. Fabricated quotes, references, and bibliographic information will have zero similarity because they will not match source-based evidence.

Quotes and bibliographic information with no similarity to existing works should be investigated to confirm that they are fabricated.  

References

Athaluri S, Manthena S, Kesapragada V, et al. (2023). Exploring the boundaries of reality: Investigating the phenomenon of artificial intelligence hallucination in scientific writing through ChatGPT references. Cureus 15(4): e37432. doi:10.7759/cureus.37432 

Metz, C. (2023, March 29). What makes A.I. chatbots go wrong? The curious case of the hallucinating software. New York Times. https://www.nytimes.com/2023/03/29/technology/ai-chatbots-hallucinations.html 

Aligning language models to follow instructions. (2022, January 27). OpenAI. https://openai.com/research/instruction-following 

Weise, K., and Metz, C. (2023, May 1). What A.I. chatbots hallucinate. New York Times. https://www.nytimes.com/2023/05/01/business/ai-chatbots-hallucination.html 

Welborn, A. (2023, March 9). ChatGPT and fake citations. Duke University Libraries. https://blogs.library.duke.edu/blog/2023/03/09/chatgpt-and-fake-citations/ 

screenshot of a Turnitin Similarity Report, with submitted text on the left and the report panel on the right

PebblePad at Langara

What is PebblePad*?

PebblePad logo

PebblePad is Langara’s online portfolio and experiential learning platform. Digital portfolios, or ePortfolios, are powerful tools for learning, assessment, and career development because they enable users to document their skills, learning, and creativity, as well as reflect on what/how/why they learn. Using PebblePad, students can create portfolios, blogs, basic webpages, online collections of files, formal and informal reflections, action plans, and more. For authentic and scaffolded experiential learning, PebblePad is also a great fit.

How Might it Be Used Within a Course or Formal Learning Experience?

PebblePad is being used in many practicum and clinical courses at Langara. Students use interactive digital workbooks to document their experiences and demonstrate what they have learned. Links to these workbook assignments are then shared with faculty for feedback and assessment.

For programs where students have more open-ended and/or creative assignments, classic portfolios can be created on PebblePad where students document, showcase, and reflect on their creative work. This type of assignment empowers students to design and collate content ranging from text and hyperlinks, to images and video.

To find out more about the possibilities, we encourage you to go to the PebblePad Community Learner Showcase to explore some of the work being done at other institutions.

Why Use PebblePad?

PebblePad is student-owned. Once a student takes a course using PebblePad, they will be issued a PebblePad account that they will have for their entire time at Langara and beyond.  This makes it a great tool for them to make connections across their learning journey, and it can support the transition to further studies or employment.

Research indicates that using digital portfolios like PebblePad within courses and programs also seems to advance student retention and success (Eynon, Gambino, & Török, 2014). Proponents theorize that ePortfolios are beneficial because they support learning in the following ways:

  • learning can be made visible, including through reflection activities
  • connections can be made across and between academic (course, program), extracurricular (work experience, volunteering), and personal (family, community life) learning
  • personal, academic, and professional identity construction can be supported
  • social pedagogies can be employed, supporting group work, peer feedback, mentorship, etc.
  • competencies – within and outside of formal academic courses – can be documented and assessed

Want to Learn More?

If you are interested in learning more about PebblePad, contact EdTech to talk to an Advisor. Please also check the EdTech calendar for upcoming workshops.

Email edtech@langara.ca for more information.

 

*PebblePad is now the preferred ePortfolio technology of BCNET.

References

Blake Yancey, K. (Ed.). (2019). ePortfolio as Curriculum: Models and Practices for Developing Students’ ePortfolio Literacy. Sterling, VA: Stylus.

Eynon, B., & Gambino, L.M. (2017). High-Impact ePortfolio Practice: A Catalyst for Student, Faculty, and Institutional Learning. Sterling, VA: Stylus.

Eynon, B., Gambino, L. M., & Török, J. (2014). What difference can ePortfolio make? A field report from the Connect to Learning Project. International Journal of ePortfolio, 4(1), 95-114. https://www.theijep.com/pdf/IJEP127.pdf

Penny Light, T., Chen, H., & Ittelson, J. (2011). Documenting learning with ePortfolios: A guide for college instructors. San Francisco, CA: Jossey-Bass.

Watson, C. E., Kuh, G. D., Rhodes, T., Light, T. P., & Chen, H. L. (2016). Editorial: ePortfolios – The Eleventh High Impact Practice. International Journal of EPortfolio6(2), 65–69.

Yeo, N., & Rowley, J. (2020). ‘Putting on a Show’ Non-Placement WIL in the Performing Arts: Documenting Professional Rehearsal and Performance Using Eportfolio Reflections. Journal of University Teaching & Learning Practice, 17(4).

Spark your creativity!

There are many misconceptions about creativity. One is that it is the exclusive preserve of geniuses – think Mozart or Picasso. Another is that creativity is a genetic trait passed on within families (while partly true your environment still plays a major role in how creativity is expressed).  A third is that it is the domain of teachers and students in creative arts subjects. Forget encouraging creativity in Math, Business or Physics.

The good news: researchers from Durham University argue that we all possess “small c creativity,” that is, the kind of creativity that encourages us to “think differently” in social circumstances (including teaching) and find new ways of doing and thinking about things (Davies and Newton, 2018). Sir Ken Robinson goes further; paraphrasing Picasso he argues that the education system stifles the artist within all of us and one of our jobs as educators is to take risks in order to nurture and spark our creative capacities.

 

 

Thanks to Robinson and people like Andrew Churches (2008) who reformulated Bloom’s Taxonomy for the digital age, creativity is now seen as an essential 21st century set of skills alongside those of literacy, numeracy, critical thinking and collaboration. The ability to adapt and remix, make, publish, build and construct are considered valuable higher order skills in the classroom but also increasingly in the workplace. A 2014 Adobe study of over 1000 hiring managers found that 94% look for evidence of creativity in job applications. In the classroom both teachers and students are expected to demonstrate a degree of digital fluency when it comes to creative higher order skills. Students in particular are being encouraged to move beyond a consumer model of education and instead co-create their learning experiences while as educators we are being told we should provide opportunities for our students to demonstrate multiple means of action, expression and communication.

The Digital Media Creator (DMC) Program

In EdTech our response to the need for more more creativity in the classroom and online has been to offer a program of professional development which we call Digital Media Creator. There are six modules: one a month from September through to March, focusing on creative practices such as podcasting, video production, screencasting and using cartoons/comics in teaching. We also offer an intensive DMC ‘boot camp’ where we cover all six modules in one week around NID time in early May. Each session is 90 mins long with an additional 30 mins “stay and play.” We aim to create an informal, stimulating and supportive learning environment in which to develop your creative skills, and we help you to create digital artefacts that you can use in your teaching. While we encourage you to sign up for all six modules you can also sign up for them individually depending on your interests and skill levels if you wish. Spots fill up quickly so you need to move fast!

Register for the DMC here

DMC 2019

 

 

 

 

 

 

 

 

 

 

 


 

References:

Adobe (2014) ‘Study reveals students lack the necessary skills for success.’ https://blogs.adobe.com/education/2014/09/29/study-reveals-students-lack-the-necessary-skills-for-success/ (retrieved September 04, 2019)

Churches, Andrew (2008) Bloom’s Digital Taxonomy. https://www.researchgate.net/publication/228381038_Bloom’s_Digital_Taxonomy (retrieved September 6, 2019)

Davies, Lucy M and Newton, Lynn (2018) ‘Creativity is a human quality that exists in every single one of us.’ https://theconversation.com/creativity-is-a-human-quality-that-exists-in-every-single-one-of-us-92053 (retrieved September 5, 2019)

12 Apps of Christmas from BC campus

On December 1st, ETUG will launch the first B.C. 12 Apps of Christmas for teaching and learning. Similar to the successful U.K. event, participants will explore a new app a day for 12 days. Each day will introduce you to an app, where to get it, how to use it, and provide some ideas of how it might be used for teaching and learning. A challenge activity will be highlighted and participants are encouraged to share their results and reflect on any additional ideas of how to use it in the future through their blogs and on social media, using the #12appsBC hashtag.

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